Field tests

PokeBonk in-game tests

Most PokeBonk guides repeat what others say. We play the game on our own account and measure it. Here are all 24 results from our latest session — v0.7.7, Oct 20, 2026, a brand-new account, 2 logged runs and 102 screenshots — each linked to the guide that uses it.

Verified in-gameSeen in-game (UI)v0.7.7 · checked Oct 20, 2026

Test setup

v0.7.7Game version
2Logged runs
102Screenshots taken
24Published results
  • Account: Brand-new registered account (no prior progress), registered the normal way. No cheats, no modified clients — only the game's UI, keyboard and mouse.
  • Runs: Bulbasaur, Classic · Viridian Forest · Normal.
  • Setup: Desktop browser, 1920×1080, English UI (plus Spanish UI checks). Other players' names are pixelated in published screenshots.
  • Labels: Played & measured = we did it and saw the result; Read in game UI = the game's own screens state it, but we have not played it through.

Run logs

Both runs: Bulbasaur, Classic, Viridian Forest, Normal, on the same fresh account.

RunTimeLevelKOsDamagePointsStardustResult
#12:0471088,338630+15Fainted in Zone 1 during the Scyther guardian fight
#22:439210~18.7k1004+22Fainted in Zone 1 to a regular horde

Damage split — run 1: Vine Whip 46%, Razor Leaf 24%, Sleep Powder 23%, Ultimate 7%. Run 2: Razor Leaf (Lv.5) 51%, Vine Whip 30%, Sleep Powder 18%, Ultimate 1%.

Run 1 results: 2:04, 108 KOs, 8,338 damage, 630 points, +15 Stardust, plus the damage per move.

Account & League

Played & measured

A new account picks only ONE starter; the other two need their own challenge.

Charmander and Squirtle each need 2 completed runs (win or lose), then a catch in the next run. After our 2 runs both challenges showed 100%.

Read in game UI

The League has 79 members; a new account starts at 1/79 with 3/151 Pokédex entries seen.

In a run

Played & measured

Bulbasaur starts a run with 108 HP, 9 armor, 2 regen/s and 125% healing.

Vine Whip Lv.1: 24.8 damage, 0.8 s cooldown, 3.3 m range, 12% chance to root (pause screen).

Played & measured

The first level-up arrives about 30 seconds in, with 3 cards to choose from.

Ours: Razor Leaf (new move), Star Piece (+10 luck vitamin) or a Vine Whip upgrade.

Played & measured

You start with 2 Refresh, 2 Skip and 1 Banish per run (keys F / X / Z).

We used one Refresh: the counter went from 2 to 1 and all three cards changed.

Played & measured

Upgrading Vine Whip Lv.1 → 2 adds +1 projectile and +22% damage (24.8 → 33.5 per hit).

Played & measured

Stacking one move works: Razor Leaf at Lv.5 dealt 51% of our damage and nearly doubled our KOs.

Run 1 (spread picks): 108 KOs. Run 2 (Razor Leaf to Lv.5): 210 KOs. One comparison, not a controlled test.

Played & measured

Map Poké Balls cost PokéDollars (₽), which wild Pokémon drop; open them with E.

Played & measured

Unown altars charge only while you stand inside the circle; stepping out drains the charge.

Played & measured

The big map (M) shows only what you have seen — except the guardian altar, shrine and portal — and takes up to 3 markers.

Guardians

Played & measured

Viridian Forest's Zone 1 guardian is Scyther, with 4,203 HP.

It woke at about 2:00 when we pressed E at the altar.

Played & measured

Waking the guardian at level 7 ended our run 4 seconds later — Scyther still had 4,126 HP.

Lesson: level up and open Poké Balls before touching the altar.

Lab

Read in game UI

Lab stat upgrades do NOT all go to level 10: Training and Stamina cap at 8, five others at 6, Magnetism and Leftovers at 5.

Read in game UI

Level 1 prices: 4th move 1,500, Vitamin slots 1,200, Fourth option 3,000, Revive 5,000, Support team 3,500 Stardust.

Cheapest: Magnetism and Skip at 80. 87 upgrade levels in total.

Read in game UI

A new account has 67 of 102 items in its item pool.

Progress & rewards

Played & measured

A short Zone 1 run paid 15–22 Stardust; the First steps achievement (100 KOs) paid 50 more.

Run 1: 2:04, Lv.7, 108 KOs, 8,338 damage, 630 points, +15. Run 2: 2:43, Lv.9, 210 KOs, 1,004 points, +22.

Played & measured

Research completes families as you fight: Weedle after run 1 (avatar), Caterpie after run 2 (Bug Frame).

Read in game UI

Daily tasks reset at 00:00 UTC; you can bring at most 2 items into a run, used up at the start.

Read in game UI

Founding a clan costs 2,000 Stardust; 30 slots, +10 per expansion, up to 100.

Clan prizes need at least 500 points and 2% of the clan total per member.

Modes & seasons

Read in game UI

Hard unlocks after winning a region on Normal; Nightmare after winning it on Hard.

Read in game UI

Survival in Viridian Forest: a boss every 5 minutes — Mew at 15, Moltres at 30, Mewtwo at 45, when the Endless Night begins.

Read in game UI

Season 1 had 175.0k trainers on the Global ladder; the top 100 won 100–1,500 Stardust.

Read in game UI

Only Viridian Forest is open on a new account; Rocky Desert is locked and 4 regions say Coming soon.

Not tested yet

We would rather say "not yet" than guess. These are next on our test list; until then the related pages label those numbers as datamined or not verified.

FAQ

Are these numbers from the real PokeBonk game?

Yes. We created a fresh account on pokebonk.com (v0.7.7, Oct 20, 2026), played 2 Classic runs and checked every menu, taking 102 screenshots. Each result says whether we measured it ourselves or read it in the game's UI.

Why only a few runs?

This is our first test session on a brand-new account, which is exactly what a new player sees. We add new sessions after big patches and publish them here with the date and version.

What changes when the game updates?

PokeBonk updates several times a day. Our auto-tracker flags pages when a patch touches them, and we re-test the affected numbers; the version on each result tells you how fresh it is.