Season 2 · Moves

PokeBonk move fusions

Move fusions arrive with PokeBonk Season 2: max out two moves, take them to Bill's Machine and fuse them into one stronger attack that keeps both moves' upgrades — and frees a move slot for a new attack. There are 106 fusions, including a signature fusion for every one of the 79 League partners.

Official sourcedated Oct 20, 2026

Status: fusions go live with Season 2 on Oct 21 at 16:30 UTC. This page follows the official announcement; we will add the full list of all 106 fusions (and which two moves each needs) from the game files and our own runs as soon as the season starts.

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How fusing works

  1. Max out two moves, then fuse them at Bill's Machine — the teleporter on each map (one per land in Survival).
  2. The fused move takes the first move's slot and frees the second slot for a new attack.
  3. You can fuse once per machine before it cools down; a double helix of light above it means a fusion is ready.
  4. The machine lists every pair you own and what it makes; for pairs that are not ready it shows what is missing (e.g. "Flamethrower Lv. 6/8"). Your signature fusion always shows up.
  5. A fusion keeps both moves' upgrades and levels from ★1 to ★5 (★6 with the TM Case item) through normal upgrade cards.
  6. Weather moves, boosters and other fusions cannot be fused.

The 4 kinds of fusion

KindCountHow you get it
Signature79One per League member, made from two moves of its own kit — the strongest fusions.
Reaction8One move from each side of an elemental reaction; the fusion triggers the reaction on its own.
Type18Two moves of the same type.
MissingNo.1Any other pair: each cast becomes a random type fusion, wrapped in corrupted blocks.

Type fusions named so far include Scorching Sun, Tidal Wave, Electric Storm, Eternal Blizzard, Thousand Fists, Spectral Parade, Meteorite Shower.

Known fusions

Signature · Pikachu

Ball Storm

Electro Ball + Thunder

A huge electric ball floats over the horde as a lightning rod; thunderbolts strike it and chain between enemies until it bursts.

Pikachu guide →
Signature · Charmander

Fiery Whirlwind

Fire Spin + Flamethrower

A fire vortex pulls enemies in, grows with the flamethrower, spits spiralling flames and explodes.

Charmander guide →
Signature · Bulbasaur

Flower Beam

Razor Leaf + Solar Beam

A solar beam that sprouts razor-sharp leaves and ends in a burst of petals.

Bulbasaur guide →
Signature · Squirtle

Hydro Spiral

Rapid Spin + Hydro Pump

You spin in your shell while two water jets sweep everything around you like a sprinkler.

Squirtle guide →
Signature · Clefairy

Gravitational Moon

Gravity + Moonblast

A small moon pulls enemies in with its gravity, then falls and bursts into star shards.

Clefairy guide →
Reaction

Conductive Storm

Water move + Electric move

Triggers Electrocuted by itself.

Reaction

Boiling Geyser

Fire move + Water move

Triggers Steam by itself.

Planning a fusion build

  • Pick your pair early. Both moves must be at max level, so put your level-up cards into those two moves instead of spreading them out.
  • Your signature fusion is the strongest. It uses two moves from your partner's own kit — check the kit on its partner page.
  • Fusing frees a slot. After fusing, the second slot is open for a new move, so a fusion build effectively gets an extra attack.
  • Upgrades carry over. The fusion inherits both moves' upgrades and keeps leveling to ★5 (★6 with the TM Case item).

FAQ

How do move fusions work in PokeBonk?

Get two moves to max level, then use Bill's Machine on the map to fuse them. The fusion takes the first move's slot, keeps both moves' upgrades and frees the second slot for a new attack.

Where is Bill's Machine?

There is one on every map (one per land in Survival). It is the teleporter Bill merged with a Pokémon in. When you have a fusion ready, a double helix of light rises above it.

How many fusions are there?

106: 79 signature fusions (one per League member), 8 reaction fusions, 18 type fusions and MissingNo., which covers every other pair.

Can I fuse more than once per run?

Each Bill's Machine can fuse once and then cools down. There is one machine per map, and an achievement for doing 3 fusions in one run.

When are move fusions available?

With Season 2, from October 21, 2026 at 16:30 UTC.

Sources