At a glance
Official patch notes
The developer's announcement in its official English version, reproduced for reference with credit to the PokeBonk team. Original post on pokebonk.com, Oct 16, 2026.
Third beta update! Difficulties you can finally feel, fairer legendaries, captures that no longer vanish and loads of improvements that come from your reports. Thank you!
Hard and Nightmare, reworked
They used to be little more than enemies with extra health. Now you feel it in everything:
- More enemies, faster, and more elites.
- Bigger Swarms, Stampedes and waves, arriving sooner.
- Guardians telegraph less, go into Fury earlier and bring a bigger escort.
- Nightmare: a third Totem and elites that explode when they fall. Step aside! At the start of each zone, a notice tells you what your difficulty changes.
Fairer legendaries
Their health still scales with your damage, but fights no longer drag on:
- Shrine and Mewtwo: about 60 s of your damage (was 100 and 90).
- Survival: about 50 s (was 80).
Captures
Fixed: if you caught 3 or more League members in a single run, from the third one on they weren't saved, even though the game said they had joined. If it happened to you, don't worry: that Pokémon will show up again in your next runs so you can catch it. - Friend Ball: Support Alphas are now caught with a green Friend Ball, and the game makes it clear they only join you for that run (they don't join your League).
Runs and leaderboards
- No more lost runs: if the server fails to save, your game keeps the run and sends it again on its own next time you play.
- Runs scoring over 2,147 million points errored out and weren't saved. Fixed, and we recovered the 5 that were lost.
- Fairer anti-cheat: only the impossible gets rejected. Very strong builds no longer see "Impossible number of KOs": the run counts, and if something looks odd the team reviews it.
- Guest runs no longer enter the leaderboards: sign up to compete. Your progress is still saved.
- Goodbye to cheats from the browser console.
Performance and controls
- Less lag late in a run: at most 8 floating texts at once, and "It's super effective!" calms down.
- New setting: Settings → Graphics → Floating text to turn them off completely.
- The 1-9 keys on level-up work with any keyboard (AZERTY, numpad), and now on blessings too.
Quality of life
- Revive stands out: a banner with how many you have left, a golden flash and a short dramatic pause.
- Meowth's shop: when selling, every item shows its name, rarity, effect and which moves it affects.
- Pause: under each vitamin you'll see which moves it affects.
- Nidoqueen's giant cracks are no longer huge brown squares.
- Clans: with lots of requests, the list now has its own scroll.
- Capture cards with a note stay up for the full 6 s.
If you had the game open, reload the page to get the new version. The difficulties are new: if something feels unfair or too easy, tell us with the "Report" button.
FAQ
When did PokeBonk Patch #3 come out?
The Patch #3 announcement was posted on Oct 16, 2026.
What changed in PokeBonk Patch #3?
Hard and Nightmare change everything, legendaries no longer drag on, League captures that weren't saved are fixed, plus less lag, the Friend Ball and plenty of improvements. Main sections: Hard and Nightmare, reworked; Fairer legendaries; Captures; Runs and leaderboards; Performance and controls; Quality of life.