At a glance
Shipped as v0.5.0. Short notes from the in-game changelog:
- Economy rebuilt: market price, refresh Meowth's stock and your wallet at the top.
- More to do in Survival: comets, migration portals, regenerating altars, Ditto and Hypno.
- Hostile terrain in Survival: mud, brambles, quicksand and burning ground.
Official patch notes
The developer's announcement in its official English version, reproduced for reference with credit to the PokeBonk team. Original post on pokebonk.com, Oct 17, 2026.
Fifth beta update! We reworked the economy, Survival finally has much more to do, hostile ground arrives, and we fixed a ton of bugs you sent us with the "Report" button. Thank you!
Reworked economy
- Cheaper Poké Balls from the tenth purchase on: after 15 purchases the next one costs 1,570 ₽ (was 5,627 ₽), and after 20, 4,673 ₽ (was 28,357 ₽). And every defeated Pokémon gives 25% more ₽.
- Your money, up top: under the clock you see your ₽ and the cost of the next Poké Ball, green if you can afford it and red if not.
- Meowth raises his prices as the run goes on (picking the item is worth more than a blind Poké Ball) and debuts "Restock".
- Selling finally pays off: an item is worth a share of the Poké Ball price depending on its rarity. A legendary is worth a Poké Ball and a half!
- Training: once you have every move and vitamin maxed out, each level gives you a small permanent bonus (+damage, +HP, +area, +luck...). You'll see it on your Pokémon and added up in the pause menu.
Survival: much more to do
- 2 Ditto and 1 Hypno on every map.
- What you used comes back: Unown altars, challenge altars, Ditto, Snorlax, Magnemite, berries and rocks respawn after a few minutes.
- Comet shards: roughly every 2 minutes one lands far from you. Stay inside its circle while the horde arrives and you'll earn a blessing and ₽. If nobody charges it, it goes out.
- Migration portal: every 11 minutes it opens for 90 s. Step through and you'll reach a new map with everything to discover (and a welcome Great Ball). Your run carries on as is.
- Standing still no longer works: the siege also counts the time you spend not moving, and if you hide on a ledge you'll be sent flocks.
- The first boss (minute 5) is a bit gentler: it used to be the wall of the mode.
Hostile ground
In Survival, patches of dangerous ground open up near you. They affect the horde too: lead it over them!
- Forest: mud puddle (slows you a lot) and poison bramble (stings and poisons).
- Desert: quicksand (slows you and drags you to the center) and burning ground (burns).
- They warn you 2 seconds ahead and show up on the minimap.
Fixes from your reports
- Invisible Pokémon (only the shadow showed): if a sprite is slow to download, the game retries and meanwhile you see a Poké Ball in its place.
- Very low FPS: if your browser isn't using the graphics card, the game tells you how to enable hardware acceleration.
- Dying right as you cross the portal no longer leaves you lying down and invulnerable in the next zone.
- The camera wouldn't turn with the mouse in some browsers: you can now rotate it by dragging with the left click.
- On mobile, Meowth's shop bought on its own and the level-up picked on its own: fixed. And your Pokémon no longer keeps walking after you choose an upgrade.
- New settings: Graphics → Effects opacity (so your attacks don't cover the screen) and, on mobile, Controls → Fixed joystick.
- Pokémon cries are softer and better balanced with the rest of the sound.
- Pokédex: much bigger images and an evolution line that finally shows up (with every branch, like Eevee's).
- The map legend (pause → Map) shows every place you can find.
- Runs no longer start without counting because of a connection failure: the game retries and, if it can't, asks you.
- Fairer anti-cheat on Hard and Nightmare: top players are no longer flagged by mistake.
If you had the game open, reload the page to get the new version. Anything odd with the economy or the new Survival? Tell us with "Report".
FAQ
When did PokeBonk Patch #5 come out?
The Patch #5 announcement was posted on Oct 17, 2026 with version v0.5.0.
What changed in PokeBonk Patch #5?
Cheaper Poké Balls and your money on screen, Meowth and selling tied to the run, Training, a Survival mode with comets, portals to new lands and hostile ground, plus many fixes from your reports. Main sections: Reworked economy; Survival: much more to do; Hostile ground; Fixes from your reports.